Posts by Rob Sargent

The latest update is here and it brings more of the lore of Lightseekers to the forefront, along with a number of other much asked for features, such as multi queuing!

Multi-Queuing

You are now able to queue for multiple game modes at the same time! While in a queue, you can simply go into the Versus menu and queue up for any other game, with decks chosen individually for each of the modes.

Lore Pages

Under the Library -> Collectables you will now find a new Lore section. Here, there are over 350 lore entries to collect. Lore entries range from information about the different races of Tantos, important historical events, descriptions of different locations around the world, to character profiles, and more! Most of them are told from the perspective of in-world characters, giving their personal perspectives on what’s going on in the world.

Lore pages can primarily be earned from loot chests. Level-up chests have a chance to contain them and Premium Chests are guaranteed to give you a L...

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Today we have a bumper update for Lightseekers; simply put, we’ve put together a bunch of new ways to get you more stuff, as well as new stuff for you to get! Read on to learn more!

Firstly, we’re bringing alternative art hero variants to your deck. These cards can be earned through Ranked Play or through our new Weekly Challenges.

Weekly Challenges

What are Weekly Challenges? Well, every starting every Wednesday, 3 objectives will be given to every player. These Weekly Challenges will be the same for all players, and will take the form of a variety of gameplay related objectives; from playing certain cards to winning games to levelling up. Completing these tasks will earn you points towards your total Weekly Challenge score, and if you manage to score high enough, you’ll get exclusive rewards!

There are five milestones of rewards for you to earn. Everyone will have a chance to earn the first two milestones, while the best players of the week will get their hands on the top three!

Mile...

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Following on from the earlier Dev Insight about upcoming balancing changes, this is the first in a series of articles that will go a bit further in depth about what those changes are, along with some reasons behind the changes. We’re starting off with the Buff removal cards; Pathfinder, Shadow Puppet, Crystal Leech, Reckless Spirit, Thunder Slug, and Hammerdown Enforcer (along with a few Combos).

Buff removal cards have been some of the most iconic and game changing cards in Lightseekers. They have purposefully always been slightly overtuned, and the original design behind them were a set of three cards players were expected to run in almost all decks, and add some risk-vs-reward mechanics to play around.

However, due to how powerful they are, there have always been problems and frustrations surrounding them. With the use of items, some decks ran more than three of these cards. In order to avoid being shut down by these heavy removal decks, other decks then tried to avoid running Buffs...

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Following on from the earlier Dev Insight about upcoming balancing changes, this is the first in a series of articles that will go a bit further in depth about what those changes are, along with some reasons behind the changes. We’re starting off with the Buff removal cards; Pathfinder, Shadow Puppet, Crystal Leech, Reckless Spirit, Thunder Slug, and Hammerdown Enforcer (along with a few Combos).

Buff removal cards have been some of the most iconic and game changing cards in Lightseekers. They have purposefully always been slightly overtuned, and the original design behind them were a set of three cards players were expected to run in almost all decks, and add some risk-vs-reward mechanics to play around.

However, due to how powerful they are, there have always been problems and frustrations surrounding them. With the use of items, some decks ran more than three of these cards. In order to avoid being shut down by these heavy removal decks, other decks then tried to avoid running Buffs...

Read more

Today we have a bumper update for Lightseekers; simply put, we’ve put together a bunch of new ways to get you more stuff, as well as new stuff for you to get! Read on to learn more!

Firstly, we’re bringing alternative art hero variants to your deck. These cards can be earned through Ranked Play or through our new Weekly Challenges.

Weekly Challenges

What are Weekly Challenges? Well, every starting every Wednesday, 3 objectives will be given to every player. These Weekly Challenges will be the same for all players, and will take the form of a variety of gameplay related objectives; from playing certain cards to winning games to levelling up. Completing these tasks will earn you points towards your total Weekly Challenge score, and if you manage to score high enough, you’ll get exclusive rewards!

There are five milestones of rewards for you to earn. Everyone will have a chance to earn the first two milestones, while the best players of the week will get their hands on the top three!

Mile...

Read more

You’ve heard the news and you’ve seen the preview, now you must be wondering, what exactly IS a Battlepack?! Wonder no longer, we’re here to tell you all about our upcoming Battlepack release this Monday 8th July.

On Monday, we will be release 3 new Battlepacks; one for Astral, one for Storm and one for Tech. Don’t worry; Mountain, Nature and Dread will get their Battlepacks at the end of the month, and we will be sharing what the contain very soon.

But right now we can tell you more about what you’ll be getting in a few days time!

Each Battlepack is guaranteed to contain the following:

– One New Hero Card
– 3 copies of 3 New Action Cards
– 1 Uprising Booster Pack
– 2 Kindred Booster Packs

Each pack will cost 500 gems, and are great ways to augment your existing decks with guaranteed new and powerful cards. And we can now show you those cards!

Astral

  

Storm

Tech

We hope you enjoy the new Battlepacks and as always please let us know your thoughts on our Discord, Twitter and F...

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Zone 4 for ‘A Colossal Find’ is now available; follow Captain Jolti’s rapid ascent to Commodore and how he and his crew ended up in Lushlost Forest. Our epic story continues week on week, and it’s free to play!

Other Changes

– A few bosses in regular Adventure Mode have been made easier:
     – Boss 35 – Umbron Spy
     – Boss 25 – Little Blammo
 – Gutbelch Tracker’s hero power has been changed for Zone 1 of ‘A Colossal Find’.

Upcoming

This coming weekend will be Dread weekend! From 12 PM Friday (UTC), June 14th, until 12 PM the following Monday (UTC), earn double XP when playing Dread and gain access to a fantastic Dread bundle in the store!

Bug Fixes

– Soul Storm is now properly considered a ‘Burn’ card.
– The Remove IV power card is now properly optional.

The post Patch Notes – June 12th appeared first on Lightseekers Cards.

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Since the release of Lightseekers’ latest expansion, Uprising, one of the most hotly debated cards in the community has been Cage of Oppression. So, we figured it’d be a good idea to talk about it.

Design Objectives

Why did we make Cage of Oppression? What were our intentions behind it?

Objective 1: It should be good into ‘stall decks’.

By ‘stall deck’, we mean a deck where the only objective is to outlast all of the opponent’s cards, without actually trying to reduce their health to 0. Often, these decks aren’t even trying to discard the opponent’s cards proactively, but just aim to be able to take more actions throughout the game. This leads to some very long, and often frustrating and anticlimactic, games. Hence why we want to give players a suitable tool to compete with them.

Objective 2: It can’t be too niche.

This is a mistake we’ve made with counter cards in the past. The cards have been given an effect that is strong into the type of deck it was designed to be strong against,...

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Abyss Tentacle Errata

To start off with, let’s first make it clear that we are not opposed to “indefinite sources of damage”, and this by itself is not why Abyss Tentacle was changed. There is a big discussion about what warrants good or bad indefinite damage, but that’s for another time. The reason we changed Abyss Tentacle is because of the rate this damage can be dealt.

When we design cards, we effectively give them a budget to spend on effects. Negative side effects, strict conditions, waiting times, or which Order it belongs or doesn’t belong to may increase this budget. This factors into the “economy” of the game (how you choose to spend your actions and what return they give; either immediately or over time).

When Abyss Tentacle was first created, Dread did not have very convenient access to Abilities that were immediately “on par” in terms of return on investment. To elaborate on what we mean by this, let’s take a plain damage card, such as Mantix Spitter, as an example. Here...

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Our latest Uprising update is here, and it’s our biggest one yet! 

Today we bring 202 cards to the digital version of Lightseekers with UPRISING, available all versions of Lightseekers: Nintendo Switch, Mobile and Steam. You can find a full list of the cards on our card database here and see the main features of Uprising on our Uprising Overview page here. In addition, the Nintendo Switch now has full joy con support! 

In addition, the brand new single player ADVENTURE MODE is now available. With 200 stages of story-driven content, this is a major new mode that will bring dozens of hours of new content to Lightseekers. You can find out more about Adventure Mode, our previous news post has you covered.

Not only that, but we are also bringing DRAFT MODE to Lightseekers. This new competitive mode will allow for completely random deck builds with huge prizes for those who manage to run the gauntlet undefeated.

All of these new features make this the biggest Lightseekers update we’ve ever d...

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Love is in the air. Don’t worry if you didn’t get a card this Valentine’s, you can play with your Lightseekers cards instead!

Today we are bringing you two new campaigns for our Valentine’s Event! 

In today’s campaign Valentine’s battle against Cupid, If you manage to prove your love to them you’ll move on to “Love is in the Air”, a boss that has a deck comprised of all Air cards and a Hero passive that plays around Air. Fancy!

Next week you will be able to take part in our ‘educational’ campaign Kreebal Dating 101.

For the FIRST TIME ever in Lightseekers, you’ll play with a unique deck of cards that we give you for this campaign.

Take the role of a Kreebal Romantic and try and counter the smooth moves of The Kreebal Dater. Survive the first date ( they are never usually that fun ) and the tables turn. You’ll become the Lovestruck Kreebal, trying to conquer the Loveshy Kreebal. If you can set the Mood, create the right Atmosphere and Romance just right, you can finally Confess your Lo...

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